![]() (There are other locations too, but we won’t spoil any of that.)īut everything in BioShock, including the gameplay and the visuals, have always been secondary to the story. It’s hard to believe this game is running on the same consoles that BioShock 1 did, as this version of Rapture is vastly more detailed and atmospheric. And once again we have to compliment the graphics, which have never seemed to get the praise they deserve. It’s all extremely reminiscent of a simplified version of Thief (which BioShock creator Ken Levine worked on) and even includes a noisemaker bolt for the crossbow, that allows you to distract and direct splicers – ideally into the path of a Big Daddy.Īlthough the gameplay is still familiar it’s significantly altered in terms of both mechanics and pacing, offering exactly the sort of alternative experience that downloadable content should do but so rarely does.Īnd despite being Irrational’s swansong there’s not a hint of phoning it in, as the whole experience is more than twice as long as the two hour Episode One. If you just want to talk gameplay though this is still a first person shooter, but given Elizabeth’s lack of powers and combat prowess a significantly different one to previous BioShock games.Įlizabeth also has access to the new Peeping Tom plasmid, which can allow her to see through walls and turn invisible. We’re not sure any of that will make any sense to someone that hasn’t played BioShock Infinite, but then we assume there are going to be precious few of those playing the second part of the game’s downloadable content. At the beginning of Episode Two Elizabeth leaves a dream-like version of Paris to find a dead version of herself and her ability to open tears in parallel dimensions gone. We have to be very careful about spoilers here but the basic set-up is that Elizabeth has been skipping through dimensions trying to right wrongs, in particular the disappearance of a mysterious girl named Sally – who has been turned into a Little Sister in Rapture, the underwater city from the first game. It was so short and relatively inconsequential that its plot points could very easily have been covered in Episode Two and not risked putting everyone off from playing the finale. Episode One of Burial At Sea was extremely disappointing on several levels, and in retrospect it’s hard to understand why it even exists. So despite BioShock Infinite being a major critical and commercial hit it still wasn’t enough to save the studio.Īnd yet despite all this eulogising we weren’t necessarily counting on this final download to provide a suitable swansong. ![]() Irrational’s situation is even more unfair than it sounds, as the scuttlebutt surrounding the decision suggests that they were told years ago that if BioShock Infinite was not significantly more successful than the first two games then they would be shut down. ![]() It’s an ignominious end for a developer that has produced one of the finest story-based action franchises of the outgoing generation, but at least they’ve gone out on a high. They were closed down by owners 2K Games last month, after BioShock Infinite failed to significantly increase on the sales of its predecessors. There may well be more BioShock games in the future but there won’t be any from series creators Irrational Games. The final chapter in the BioShock saga, and the final game from creators Irrational Games, proves a worthy send-off for both parties. BioShock Infinite: Burial At Sea – Episode Two (360) – all good things…
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